iOS Development
Creating powerful, intuitive mobile applications for Apple devices.
My work
Here are some of the projects I've worked on:
Topics
Explore these topics to learn more about iOS development techniques and technologies:
Swift Programming Language
Apple's modern, safe, and expressive programming language for iOS development.
Xcode
Apple's integrated development environment for building iOS, macOS, watchOS, and tvOS apps.
AutoLayout
A constraint-based layout system that helps create adaptive interfaces for different screen sizes.
Interface Builder
Xcode's visual tool for designing UI components and creating storyboards.
UIKit
Apple's framework for building event-driven user interfaces for iOS applications.
URLSession
API for downloading and uploading data with HTTP in iOS and macOS applications.
Delegate Design Pattern
A core iOS pattern for communication between objects through defined protocols.
CocoaPods
Dependency manager for Swift and Objective-C projects to integrate third-party libraries.
Programmatic User Interfaces
Creating user interfaces entirely in code without using Interface Builder.
Layout Constraints
Rules that define how UI elements are positioned and sized relative to each other.
User Defaults
Simple key-value store for persisting small amounts of data between app launches.
Observer Design Pattern
Pattern that allows objects to notify others about changes in their state.
XCTest
Apple's testing framework for writing unit, performance, and UI tests for iOS apps.
Quick & Nimble
BDD-style testing frameworks that enhance Swift testing with readable matchers and assertions.
Coordinator Design Pattern
Pattern for managing navigation flow and decoupling view controllers in iOS apps.
Server Side Rendering
Technique for rendering app content on the server to improve initial load performance.
CoreAudio
Low-level API for audio processing and playback in iOS applications.
AudioKit
Open-source framework for audio synthesis, processing, and analysis in iOS apps.
AVAudio
High-level framework for playing, recording, and processing audio in iOS applications.